![]() ![]() Sorlag's lore scrolls establish that the Sorg have access to interdimensional portals, so it's possible that a particularly large Sorg hunting party may have gone through a portal to Nirn and ended up in Tamriel during the Imperial Simulacrum, only to be wiped out or driven back to their homeworld once order was restored to Tamriel.Ģ) There is a faction called the Crusaders in both The Elder Scrolls II: Daggerfall and Quake III: Team Arena. and very little information has been established about the Lizard Men other than that they hunt in packs (much like Sorlag's people, the Sorg) and that they are not related to the Argonian race. Quake shares a universe with The Elder Scrolls1) Sorlag from Quake III Arena, Quake Live, and Quake Champions resembles the Lizard Men from The Elder Scrolls: Arena, which have not appeared once in any subsequent installment of that series. What did the Strogg use to attack Earth in Quake Wars? Slipgates. The Quake timeline may as well could be Quake I-Quake III Arena.īuilding on this, in Quake, the humans are researching Slipgate technology. To some extent, it can be argued that every game is connected in some way or another.This means that in Quake 1, the "good guys" are Strogg! And, more specifically, Quake 1 is set centuries before 2 and 3, when the Strogg were simply a human-like race, without any experience in bionic implants yet. Alternatively, Sub-Niggurath's influence may have subtley corrupted the Strogg, leading them to take their research too far.Įver notice the military crates in Quake 1? They have the Strogg symbol on them. In time, this got out of hand, and bionic enhancements became an end onto itself, instead of a means to reach an end. Evidently, the whole experience was so shocking for the Strogg, they decided to research bionics in order to turn themselves into superior beings and repel eventual future invasions more easily. The story of the game involves Lovecraftian creatures, led by Shub-Niggurath, coming through "slipgates" (teleporters or portals) to invade this dimension. In Quake 1 you play as a Strogg: this can be inferred from the Strogg symbol on the military crates you see throughout the allied bases. Back then, the Strogg were just a race of Human Aliens who did not yet enhance their bodies with bionics, nor did they form a Hive Mind. There is, of course, a good reason to use them.Quake 1 is part of the same continuity as Quake 2 and 4More specifically, Quake 1 is set centuries before 2 and 4. Suspicious Video-Game Generosity: Episode 4 has Mega health packs, Red Armor, Pentagrams of Protection and several Quad Damage powerups in plain sight, instead of hidden in secret areas like in the previous episode.Secret Level: "E4M8: The Nameless City".Overshadowed by Awesome: Courtesy of this being meant to be the most difficult of the four base game's episodes, monster demographics are different: Ogres and Knights, the most common castle enemies in the earlier episodes, are completely replaced in that role by Fiends and Death Knights, respectively, in the second half of the episode.Meaningful Name: "Azure Agony" is the final level of the final episode, and with the exception of a small hall, its architecture is nothing but azure walls and the occasional window, the most common enemy is the blue Spawn and there is only one Key to collect - the Silver Key (which has a somewhat blue-ish look). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |